# Brigador devs think it's crucial that their abrasive, hardcore mech sims aren't for everyone: 'I think we make boy slop, but that's okay'

> When I recently spoke to Stellar Jockeys lead artist Jack Monahan and lead designer Hugh Monahan about Brigador Killers, a big focus for me was approachability versus depth.

- **Source:** [Pcgamer](https://www.pcgamer.com/games/third-person-shooter/brigador-devs-think-its-crucial-that-their-abrasive-hardcore-mech-sims-arent-for-everyone-i-think-we-make-boy-slop-but-thats-okay/?utm_source=gearopen.com&utm_medium=referral&utm_campaign=feed&utm_content=6a4bc5cd254f0da55deb56d4)
- **Published:** 2026-07-06
- **Category:** Gaming
- **Tags:** #think #brigador #sims #abrasive #aren #crucial #devs #focus
- **Canonical:** http://localhost:4321/a/6a4bc5cd254f0da55deb56d4

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_GearOpen's distilled summary. The full original article is published at Pcgamer (source link above); GearOpen does not republish the source's full text._
