'My biggest goal is to create a game that you will still remember in the next 10 or 20 years' — The Blood of Dawnwalker director wants the game to feel like a 'pen-and-paper RPG' that allows players 'to forget where you are sitting'
The Blood of Dawnwalkerdirector, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG"He says the game's big choices and consequences will deepen players' immersionHe adds, "My biggest goal is to…
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