# 'My biggest goal is to create a game that you will still remember in the next 10 or 20 years' — The Blood of Dawnwalker director wants the game to feel like a 'pen-and-paper RPG' that allows players 'to forget where you are sitting'

> The Blood of Dawnwalkerdirector, Konrad Tomaszkiewicz, wants the game to feel like a "pen-and-paper RPG"He says the game's big choices and consequences will deepen players' immersionHe adds, "My biggest goal is to…

- **Source:** [TechRadar](https://www.techradar.com/gaming/we-want-an-experience-that-is-close-to-a-pen-and-paper-rpg-the-blood-of-dawnwalker-director-says-the-games-big-choices-will-offer-more-player-freedom-and-boost-immersion?utm_source=gearopen.com&utm_medium=referral&utm_campaign=feed&utm_content=6a4d45fcd04a49668539d576)
- **Published:** 2026-07-07
- **Category:** Gaming
- **Tags:** #gaming #game #players #blood #choices #biggest #create #dawnwalker
- **Canonical:** http://localhost:4321/a/6a4d45fcd04a49668539d576

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_GearOpen's distilled summary. The full original article is published at TechRadar (source link above); GearOpen does not republish the source's full text._
