# 'We didn’t want to be in a situation where we deliver a great game, but there are problems when we release it' — The Blood of Dawnwalker director says the team was working on optimizing the RPG when development began to avoid similar performance issues to The Witcher 3 and Cyberpunk 2077

> The Blood of Dawnwalkerdirector, Konrad Tomaszkiewicz, says experience withThe Witcher 3andCyberpunk 2077helped in the game's creationHe says the team learned from CD Projekt Red's "complex" mechanicsTomaszkiewicz…

- **Source:** [TechRadar](https://www.techradar.com/gaming/the-blood-of-dawnwalker-director-says-without-previous-experience-from-the-witcher-3-wild-hunt-and-cyberpunk-2077-it-wouldnt-be-possible-to-create-a-game-like-this?utm_source=gearopen.com&utm_medium=referral&utm_campaign=feed&utm_content=6a4d45fcd04a49668539d57a)
- **Published:** 2026-07-07
- **Category:** Gaming
- **Tags:** #google #playstation #xbox
- **Canonical:** http://localhost:4321/a/6a4d45fcd04a49668539d57a

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_GearOpen's distilled summary. The full original article is published at TechRadar (source link above); GearOpen does not republish the source's full text._
