The Blood of Dawnwalker director says the game's 30-day timer will change how players think about content and deliver a story with 'emotional impact' — 'It adds to the non-linearity of the game, because you know the world is living and it's not waiting for you — stuff will just happen'
The Blood of Dawnwalkergame director, Konrad Tomaszkiewicz, says the game's 30-day time system offers a "sense of urgency"The game will give players 30 days to rescue Coen's family, and the timer will add "emotional…
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