# 'The most important thing is to deliver something really unique and prove ourselves' — The Blood of Dawnwalker director says the RPG was made out of 'love' for the genre, but artists need to set 'ambitious goals' to 'create better things'

> The Blood of Dawnwalkerdirector Konrad Tomaszkiewicz says the game was made by a team that "love" RPGsHe suggests artists need to set "ambitious goals" to create something unique in the saturated genreTomaszkiewicz…

- **Source:** [TechRadar](https://www.techradar.com/gaming/clair-obscur-showed-that-you-can-take-a-genre-and-do-it-in-a-different-and-interesting-way-the-blood-of-dawnwalker-director-says-the-ambitious-game-was-made-out-of-a-love-for-rpgs-and-wouldnt-be-able-to-make-a-racing-or-shooter-if-asked?utm_source=gearopen.com&utm_medium=referral&utm_campaign=feed&utm_content=6a4d45fcd04a49668539d57d)
- **Published:** 2026-07-07
- **Category:** Gaming
- **Tags:** #gaming #ambitious #create #blood #game #genre #love #something
- **Canonical:** http://localhost:4321/a/6a4d45fcd04a49668539d57d

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_GearOpen's distilled summary. The full original article is published at TechRadar (source link above); GearOpen does not republish the source's full text._
