# Early '90s animation tools were so primitive that Doom's lead artist says he pretty much did the whole thing with 'the undo key'

> Human ingenuity is a powerful—sometimes terrifying—thing. Throughout history, no matter how basic the tools available to us, we have always found a way to build the weird obsessions that appear in our minds.

- **Source:** [Pcgamer](https://www.pcgamer.com/games/fps/early-90s-animation-tools-were-so-primitive-that-dooms-lead-artist-says-he-pretty-much-did-the-whole-thing-with-the-undo-key/?utm_source=gearopen.com&utm_medium=referral&utm_campaign=feed&utm_content=6a6231beea9a03ee7ff30d7d)
- **Published:** 2026-07-23
- **Category:** Gaming
- **Tags:** #doom #tools #animation #artist #early #lead #pretty #primitive
- **Canonical:** http://localhost:4321/a/6a6231beea9a03ee7ff30d7d

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_GearOpen's distilled summary. The full original article is published at Pcgamer (source link above); GearOpen does not republish the source's full text._
