# The big Final Fantasy 7 Revelation interview: director Naoki Hamaguchi on iterating Rebirth's "perfect" combat, avoiding "stale" RPG systems, and rethinking fast travel for the sake of player agency

> I think my favourite thing about the Final Fantasy 7 Remake trilogy so far is the specific ways in which the developers at Square Enix inject nostalgia.

- **Source:** [Eurogamer](https://www.eurogamer.net/the-big-final-fantasy-7-revelation-interview?utm_source=gearopen.com&utm_medium=referral&utm_campaign=feed&utm_content=6a63835d0b723eef10ac6640)
- **Published:** 2026-07-24
- **Category:** Gaming
- **Tags:** #certain #fantasy #final #rebirth #agency #aspects #avoiding #combat
- **Canonical:** http://localhost:4321/a/6a63835d0b723eef10ac6640

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_GearOpen's distilled summary. The full original article is published at Eurogamer (source link above); GearOpen does not republish the source's full text._
