# Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us'

> It might seem silly to ask in our post-Red Dead horse testicles world, but how much exacting detail is too much? How much is not enough?

- **Source:** [Pcgamer](https://www.pcgamer.com/games/the-witcher/witcher-3-designer-says-it-wasnt-easy-to-convince-players-its-npc-simulation-wasnt-just-fakery-people-nowadays-are-interested-in-those-kinds-of-details-and-it-really-came-to-haunt-us/?utm_source=gearopen.com&utm_medium=referral&utm_campaign=feed&utm_content=6a80ad40a910bf5eb367a1a7)
- **Published:** 2026-08-15
- **Category:** Gaming
- **Tags:** #wasn #players #witcher #came #convince #designer #details #easy
- **Canonical:** http://localhost:4321/a/6a80ad40a910bf5eb367a1a7

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_GearOpen's distilled summary. The full original article is published at Pcgamer (source link above); GearOpen does not republish the source's full text._
